

#Magicavoxel block size mod
Teardown has extensive mod support with built-in level editor, Lua scripting and a Steam Workshop integration. New challenges unlock as you progress through the campaign. Test your skills in experimental game modes.

Shell: removes all voxels except the ones which are on the outside of the model. Empty (key Backspace) Shrink: reduces the size of the volume to the size of the model. Fill (key I): paints all voxels (even those which are not selected). In this mode you have unlimited resources and an abundance of vehicles. Redo (key SHIFT+CMD+Z) Full (key U): fills the entire volume with voxels. Play around in the various environments with the tools you have unlocked. Upgrade your expanding arsenal of tools by searching for hidden valuables scattered around the environments. Beginning with some more or less legitimate assignments, you soon find yourself stealing cars, demolishing buildings, blowing up safes, avoiding trigger-happy robots and more. Soon you are knee-deep in a murky soup of revenge, betrayal, and insurance fraud. With your company pressured by increasing debt, you start accepting work from some more or less shady individuals. Do whatever you need to collect targets, avoid robots or steal whatever your clients ask for. Take your time to create an efficient path through the level, plan the heist and get ready to execute it. Stack objects, build structures, or use floating objects to your advantage. Tear down walls with explosives or vehicles to create shortcuts no one thought was possible. Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics. Can be changed using the related arrows up/down or by entering a number. To be visible, display grids must be enabled. Allows to control display settings of a reference grid on every elements (objects or groups) of the scene, including/or only on the ground. Plan the perfect heist using creative problem solving, brute force, and everything around you. Grid is a retractable set of functions from Render's light panel.
